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COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art

Received: 27 December 2021    Accepted: 25 January 2022    Published: 16 February 2022
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Abstract

The project “COSMOS. Cultural Osmosis - Mythology & Art” covers the development of an application for the presentation of Greek Mythology and its related Art, in an innovative and interactive way, using AI technology. The COSMOS application takes one step beyond the usual practice of the linear narration of myths and the depiction of related artwork images, as found in existing applications. COSMOS is developed in two interconnected levels, Myths, and Art, each organized in three data visualization, dynamic windows. In level Myths, these windows present a) the Stories in a Character-oriented organization (e.g., Zeus Thematic), b) the participating Characters, and c) the Places where the Stories unfold. Ιn level Art, respectively, they present a) the depictions of the myths in ancient Artworks, b) the depicted Characters, and c) the Artworks place of origin if known, as well as their present location. The user can discover relations that are not obvious, such as (i) the connections and influences between different Stories, (ii) the various stories that take place in a specific location or (iii) the various stories that a specific Character participates, (iv) the Artworks exhibited in the same location, etc. To reveal the aforementioned relations, the User Interface design adopts a node-based approach, where the nodes' connections, based on shared elements, are displayed. Regarding the implementation, two systems were developed: The Knowledge Organization System and the Knowledge Presentation System. Employing cutting-edge technologies in the fields of Machine Learning, Natural Language Processing, and 3D Graphics, COSMOS visualizes Myths, Artworks, and the connections between them, engagingly and coherently. The COSMOS application was tested and evaluated in two events. The evaluation results from both events reflect the overall positive response of the audience, and validate the fulfillment of the objectives set at the beginning of the project. The final product intends to address a vast audience and it can be used a) as a study aid for anyone interested, b) for educational purposes, by teachers and students, c) as a reference tool for the production of research projects, and d) as a scientific documentation tool and artworks database, for exhibition curating purposes.

Published in American Journal of Computer Science and Technology (Volume 5, Issue 1)
DOI 10.11648/j.ajcst.20220501.12
Page(s) 16-25
Creative Commons

This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited.

Copyright

Copyright © The Author(s), 2024. Published by Science Publishing Group

Keywords

Greek Mythology, Cultural Heritage, Knowledge Organization, Information Extraction, Information Retrieval, Conceptual Graphs

References
[1] COSMOS homepage, https://cosmosapp.gr, Accessed 11/01/2021.
[2] https://ekdotikeathenon.gr/.
[3] https://www.iit.demokritos.gr/labs/isl/.
[4] Kakridis, I. T. (1986) Greek Mythology (5 volumes). Ekdotike Athenon, Athens.
[5] Oikonomidou - Karamesini, M. (1996) Classical Greek Coins. Ekdotike Athenon, Athens.
[6] Vokotopoulou, J. (1961) Classical Greek Bronze and Silver Works of Art. Ekdotike Athenon, Athens.
[7] Tiverios, M. (1996) Classical Greek Vases. Ekdotike Athenon, Athens.
[8] Yalouris, Ν. (1961) Classical Greek Sculpture. Ekdotike Athenon, Athens.
[9] Thomopoulos S. C. A., Tsimpiridis P., Theodorou EI., Maroglou C., Georgiou E., & Christopoulou C. (2021) COSMOS. Cultural Osmosis – Mythology and Art. In: Ioannides M., Fink E., Cantoni L., Champion E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science, vol 12642. Springer, Cham. doi: 10.1007/978-3-030-73043-7_30.
[10] Chauhan, A. (2019) A Review on Various Aspects of MongoDb Databases. International Journal of Engineering Research & Technology (IJERT), 8 (5).
[11] Sang, E. (2002) Introduction to the CoNLL-2002 Shared Task: Language - Independent Named Entity Recognition. In: Dan Roth and Antal van den Bosch (eds.) Proceedings of CoNLL-2002, Taipei, Taiwan. doi: 10.3115/1118853.1118877.
[12] Kapetanios, E., Tatar, D. & Sacarea, C. (2013) Natural Language Processing: Semantic Aspects. doi: 10.1201/b15472.
[13] Altinok, D. (2021) Mastering spaCy: An end-to-end practical guide to implementing NLP applications using the Python ecosystem. Packt Publishing.
[14] Needham, M., & Hodler, A. (2019) Graph Algorithms: Practical Examples in Apache Spark and Neo4j. O'Reilly Media.
[15] Pradhan, S., Moschitti, A., Xue, N., Ng, H. T., Björkelund, A., Uryupina, O., Zhang, Y., & Zhong, Z. (2013). Towards Robust Linguistic Analysis using OntoNotes. CoNLL.
[16] Mulder, P., & Breseman, K. (2016) Node.js for Embedded Systems. O’Reilly Media, Inc.
[17] Clements, M. D., Buus, M., Collina, M., & Elger, P. (2017) Node Cookbook. Packt.
[18] Francis, N., Green, A., Guagliardo, P., Libkin, L., Lindaaker, T., Marsault, V., Plantikow, S., Rydberg, M., Selmer, P., & Taylor, A. (2018). Cypher: An Evolving Query Language for Property Graphs. Proceedings of the 2018 International Conference on Management of Data.
[19] UNESCO (2018) Basic Texts of the 2003 Convention for the Safeguarding of the Intangible Cultural Heritage.
[20] Frankfurter Buchmesse (2017) Industry Leaders’ Perspectives on the Digital Transformation Journey in Publishing.
[21] Baldick, J. (1994) Homer and the Indo-Europeans. Comparing Mythologies.
[22] As per the “Information - Communication Rules Guide to Beneficiaries (Action: RESEARCH – CREATE – INNOVATE)” from the “Special Action Management & Implementation Service in the fields of Research, Technological Development and Innovation” - Greek Ministry of Development & Investments.
Cite This Article
  • APA Style

    Stelios C. A. Thomopoulos, Panagiotis Tsimpiridis, Eleni-Ino Theodorou, Christos Maroglou, Efstathios Georgiou, et al. (2022). COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art. American Journal of Computer Science and Technology, 5(1), 16-25. https://doi.org/10.11648/j.ajcst.20220501.12

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    ACS Style

    Stelios C. A. Thomopoulos; Panagiotis Tsimpiridis; Eleni-Ino Theodorou; Christos Maroglou; Efstathios Georgiou, et al. COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art. Am. J. Comput. Sci. Technol. 2022, 5(1), 16-25. doi: 10.11648/j.ajcst.20220501.12

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    AMA Style

    Stelios C. A. Thomopoulos, Panagiotis Tsimpiridis, Eleni-Ino Theodorou, Christos Maroglou, Efstathios Georgiou, et al. COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art. Am J Comput Sci Technol. 2022;5(1):16-25. doi: 10.11648/j.ajcst.20220501.12

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  • @article{10.11648/j.ajcst.20220501.12,
      author = {Stelios C. A. Thomopoulos and Panagiotis Tsimpiridis and Eleni-Ino Theodorou and Christos Maroglou and Efstathios Georgiou and Christiana Christopoulou},
      title = {COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art},
      journal = {American Journal of Computer Science and Technology},
      volume = {5},
      number = {1},
      pages = {16-25},
      doi = {10.11648/j.ajcst.20220501.12},
      url = {https://doi.org/10.11648/j.ajcst.20220501.12},
      eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ajcst.20220501.12},
      abstract = {The project “COSMOS. Cultural Osmosis - Mythology & Art” covers the development of an application for the presentation of Greek Mythology and its related Art, in an innovative and interactive way, using AI technology. The COSMOS application takes one step beyond the usual practice of the linear narration of myths and the depiction of related artwork images, as found in existing applications. COSMOS is developed in two interconnected levels, Myths, and Art, each organized in three data visualization, dynamic windows. In level Myths, these windows present a) the Stories in a Character-oriented organization (e.g., Zeus Thematic), b) the participating Characters, and c) the Places where the Stories unfold. Ιn level Art, respectively, they present a) the depictions of the myths in ancient Artworks, b) the depicted Characters, and c) the Artworks place of origin if known, as well as their present location. The user can discover relations that are not obvious, such as (i) the connections and influences between different Stories, (ii) the various stories that take place in a specific location or (iii) the various stories that a specific Character participates, (iv) the Artworks exhibited in the same location, etc. To reveal the aforementioned relations, the User Interface design adopts a node-based approach, where the nodes' connections, based on shared elements, are displayed. Regarding the implementation, two systems were developed: The Knowledge Organization System and the Knowledge Presentation System. Employing cutting-edge technologies in the fields of Machine Learning, Natural Language Processing, and 3D Graphics, COSMOS visualizes Myths, Artworks, and the connections between them, engagingly and coherently. The COSMOS application was tested and evaluated in two events. The evaluation results from both events reflect the overall positive response of the audience, and validate the fulfillment of the objectives set at the beginning of the project. The final product intends to address a vast audience and it can be used a) as a study aid for anyone interested, b) for educational purposes, by teachers and students, c) as a reference tool for the production of research projects, and d) as a scientific documentation tool and artworks database, for exhibition curating purposes.},
     year = {2022}
    }
    

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    T1  - COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art
    AU  - Stelios C. A. Thomopoulos
    AU  - Panagiotis Tsimpiridis
    AU  - Eleni-Ino Theodorou
    AU  - Christos Maroglou
    AU  - Efstathios Georgiou
    AU  - Christiana Christopoulou
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    PY  - 2022
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    DO  - 10.11648/j.ajcst.20220501.12
    T2  - American Journal of Computer Science and Technology
    JF  - American Journal of Computer Science and Technology
    JO  - American Journal of Computer Science and Technology
    SP  - 16
    EP  - 25
    PB  - Science Publishing Group
    SN  - 2640-012X
    UR  - https://doi.org/10.11648/j.ajcst.20220501.12
    AB  - The project “COSMOS. Cultural Osmosis - Mythology & Art” covers the development of an application for the presentation of Greek Mythology and its related Art, in an innovative and interactive way, using AI technology. The COSMOS application takes one step beyond the usual practice of the linear narration of myths and the depiction of related artwork images, as found in existing applications. COSMOS is developed in two interconnected levels, Myths, and Art, each organized in three data visualization, dynamic windows. In level Myths, these windows present a) the Stories in a Character-oriented organization (e.g., Zeus Thematic), b) the participating Characters, and c) the Places where the Stories unfold. Ιn level Art, respectively, they present a) the depictions of the myths in ancient Artworks, b) the depicted Characters, and c) the Artworks place of origin if known, as well as their present location. The user can discover relations that are not obvious, such as (i) the connections and influences between different Stories, (ii) the various stories that take place in a specific location or (iii) the various stories that a specific Character participates, (iv) the Artworks exhibited in the same location, etc. To reveal the aforementioned relations, the User Interface design adopts a node-based approach, where the nodes' connections, based on shared elements, are displayed. Regarding the implementation, two systems were developed: The Knowledge Organization System and the Knowledge Presentation System. Employing cutting-edge technologies in the fields of Machine Learning, Natural Language Processing, and 3D Graphics, COSMOS visualizes Myths, Artworks, and the connections between them, engagingly and coherently. The COSMOS application was tested and evaluated in two events. The evaluation results from both events reflect the overall positive response of the audience, and validate the fulfillment of the objectives set at the beginning of the project. The final product intends to address a vast audience and it can be used a) as a study aid for anyone interested, b) for educational purposes, by teachers and students, c) as a reference tool for the production of research projects, and d) as a scientific documentation tool and artworks database, for exhibition curating purposes.
    VL  - 5
    IS  - 1
    ER  - 

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Author Information
  • Integrated Systems Laboratory of the Institute of Informatics and Telecommunications, National Center for Scientific Research “Demokritos”, Agia Paraskevi, Greece

  • Integrated Systems Laboratory of the Institute of Informatics and Telecommunications, National Center for Scientific Research “Demokritos”, Agia Paraskevi, Greece

  • Integrated Systems Laboratory of the Institute of Informatics and Telecommunications, National Center for Scientific Research “Demokritos”, Agia Paraskevi, Greece

  • Integrated Systems Laboratory of the Institute of Informatics and Telecommunications, National Center for Scientific Research “Demokritos”, Agia Paraskevi, Greece

  • Integrated Systems Laboratory of the Institute of Informatics and Telecommunications, National Center for Scientific Research “Demokritos”, Agia Paraskevi, Greece

  • Ekdotike Athenon S.A, Athens, Greece

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